Freitag, 21. November 2014
Donnerstag, 20. November 2014
Donnerstag, 13. November 2014
Montag, 10. November 2014
there is no big plan behind, but this could be the first of a series , called "the dreadnought interviews" .
I managed to chat with C4D modeling, lightning, shading artist Raphael Rau … and here U can watch the long session.
1,5 hours / german
and , don´t miss the latest freebie from Raphael, a collection of r16 shaders …
sponsored : izaiza.de / izaiza.spreadshirt.net/ http://society6.com/IZAIZA
Mittwoch, 5. November 2014
Samstag, 1. November 2014
this is just so nice ... it´s basically the same stuff I did for commercials in 2006-7 bud way more advanced. In this case done with 3DS Max, but based on work of some Maya guy. Here are a few interesting links , that going depher in this stuff. ( maybe something to stress C4D mograph a bit =) )
Donnerstag, 30. Oktober 2014
here is a demonstration of the "DEM EARTH 2" pluggin , I encountered this summer... a quick solution to made realistic terrains and more in C4D.
40 min / english ( kind of)
Mittwoch, 29. Oktober 2014
hier ein großartiger tip aka minitutorial , Erklärung vom Autor:
I`ve seen people complaining about Turbulence FD not supporting Cinema 4Ds particle Forces like Rotation, Wind etc. Using any particle system you can control Turbulence FD`s fluid behavior in a very sophisticated way though. Just give your particle emitter a Turbulence FD Emitter Tag with some number in "Velocity weight" under the Forces tab. This way turbulence FD will imitate the behavior of the particles. Kind of. It is better to say that you are painting a velocity field which Turbulence FD uses for simulating the fluid. the amount of particles, the radius in the particles Emitter(the TFD one) tag and the value in "Velocity Weight" will change the image drastically. A value of 0.5 and a radius of 20 gave me a kind of "imitating" behavior by TFD, but there's some trial and error. So get a Titan and play.
Now, let's create a Tornado...
...bitte mehr davon, Herr Augenhorn.